This is version 0419 of Team Rabbit 2, modified by Red Shifter.

  v0419 (2007, October 8)
	Gameplay Changes
	- Touching the flag removes spawn invincibility

	Bug Fixes
	- Fixed a bug where team names were not written correctly to the stats file

	Stat Tracking
	- Now tracks the goals that have occurred throughout the game

  v0418 (2007, October 5)
	Gameplay Changes
	- OCTOBER FOOLS!  How did you like Ultima Thule?

	Bug Fixes
	- Fixed a bug where Saves weren't tracked in Tourney-Mode Stat Tracking

	Stat Tracking
	- Now tracks the teams themselves.  Tracks number, name, and final score.

  v0417 (2007, September 17)
	Gameplay Changes
	- Midair hits against teammates no longer count as MAs
	- Offense Rating calculation has been changed

	Offense Rating
	- Passing Points are added to your Offense Rating at a 1/3 ratio. (1/5 -> 1/3)
	- Recieving Points are added to your Offense Rating at a 1/3 ratio. (1/5 -> 1/3)
	- +30 per Goal Scored (no change)
	- +20 per Goal Assist (no change)
	- Steals, FCKs, and MAs have been removed from Offense Rating

  v0416 (2007, September 10)
	Gameplay Changes
	- Tipping is defined as making a goal from 75m or less after it was SLAPPED TO YOU
	- If you make a Tipping Goal, it DOES NOT COUNT in a Multi-Timer chain.

	Bug Fixes
	- Fixed a bug where server queries didn't give the right scores in Tournament Mode

	Scoring Changes
	- +50 points for a Tipping Goal: score it from 75m after it was slapped to you.
	- Distance Bonus will be applied to whoever shot from out of range.
	- When you make a Tipping Goal, you lose one slap on your multi-timer chain.

	TR2 Serverprefs File (prefs/TR2Prefs.cs)
	- $TR2Prefs::StatTrackerOutsideTourney - Tourney-Mode Stat Tracking in pubs (0)

	Stat Tracking
	- Removed Kills, Deaths, and Suicides from tracking fields
	- Added Team tracking
	- Sorted stats by team

  v0415 (2007, September 6)
	Bug Fixes
	- Fixed something broken in Tournament Mode that caused UEs
	- Fixed something broken in Goal/Assist trackings

  v0414 (2007, September 5)
	TR2EventHUD Changes (changes by MonkeyHero)
	- Pass/Steal have been reformatted; player on right side is always new carrier
	- Name colors have changed: Red is always enemy, Green is always friendly

	Stat Tracking
	- THESE CHANGES AFFECT ONLY Tournament Mode in Online Play:
	- Scores will be retained when a player leaves and rejoins
	- Scores can be outputted, even for players that left the game
	- Score output will be to a new folder called TR2STATS

  v0413 (2007, July 23)
	Gameplay Changes
	- Go-Go-Gadget-Give-Grabs (G5) now count as MAs for the purposes of statistics

	Bug Fixes
	- Would you believe I got the record sounds working?  No, me neither.
	- Fixed a bug where you could get a FCK if you shot yourself while holding flag
	- Fixed a bug where you wouldn't get credit for an MA.  Not a workaround; a fix.
	- Weapon MA distance calculations are now accurate

  v0412 (2007, June 24)
	Gameplay Changes
	- Changed FC-HITS to FCK (I don't want to hear it.  I just don't.)
	- Added a Flag Carrier Kill record

	Soccer Mode Changes
	- Everybody is respawned after a goal is scored
	- Flag now respawns on the goal of the team that was scored on
	- No spawn at goalie crease after goal is scored for 14 seconds (10 after respawn)

	Bug Fixes
	- This time I really fixed the MA thing, okay?
	- Actually made the damn record sounds work

  v0411 (2007, June 13)
	Gameplay Changes
	- Changed that damn organ music out for REAL old-school sounds when you make record

	Old School Mode Changes
	- Returned Creativity, Possession, Crazy Flag, and Carrier Kill points.
	- Crazy Flag value increased to 5.  (3 -> 5)

	Bug Fixes
	- Actually fixed the bug of MAs that measure distance from origin

  v0410 (2007, June 12)
	Bug Fixes
	- Fixed bug where you could score a gridded goal if flag came to you off the grid
	- Fixed a bunch of silly typos in the records code because I suck at programming
	- Fixed bug where MAs would measure distance from the origin (0 0 0)
	- Cleaned up record-keeping code somewhat

  v0409 (2007, June 7)
	Gameplay Changes
	- Goals in Old School Mode must be scored within original TR2 range (20 -> 56)

	Bug Fixes
	- Overtime Mode startup actually fixed this time
	- Fixed bug that allowed records to be made without a player name attached

  v0408 (2007, May 24)
	Gameplay Changes
	- Multi-Timer passes now give a 25% bonus per consecutive slap (0.08 -> 0.25)
	- Overtime Mode option dropped; it is now always enabled
	- Overtime now lasts 10 minutes instead of 5 in Free-For-All (5 -> 10)
	- Added in a message when teammates lance you
	- Added the number of Goals a team has hit to the end-of-game screen
	- Added in detailed information about each goal that occurred in the game
	- Sleek new Admin Menu removes the clutter
	- Added an Old School Mode option to relive the "glory days" of Team Rabbit 2
	- Added Prefs file to modify options that previously cluttered the admin menu
	- You can now get records for each map

	Bug Fixes
	- Link to www.heavyweaponry.com changed to www.teamrabbit.net
	- Fixed bug where you could steal the flag back immediately after a steal
	- Fixed bug that let a player get a flag OOB by touching it without picking it up
	- Fixed bug where overtime could mess up a player's initial spawn (maybe)

	New Admin Menu
	- Lock Spectators
	- Toggle Practice Mode
	- Toggle Old School Mode
	- Toggle Soccer Mode
	- Toggle Lance-Only Mode (only shows when Soccer Mode is enabled)

	Old School Mode
	- Roles will be enabled (but Defense armor is gone entirely)
	- Goal Stands will be enabled
	- One-Timer Only will be disabled
	- Decaying Jackpot will be disabled
	- Maximum Jackpot is set to 250.  This overrides the Default Max Jackpot setting.

	TR2 Serverprefs File (prefs/TR2Prefs.cs)
	- $TR2Prefs::FileVersion - Don't screw with this setting (1)
	- $TR2Prefs::LanceOnlyAsDefault - Setting of SOCCER LANCE-ONLY at server start (1)
	- $TR2Prefs::OldSchoolAsDefault - Setting of OLD SCHOOL at server start (0)
	- $TR2Prefs::CrowdNoise - Whether or not the crowd makes noise (1)
	- $TR2Prefs::MinJackpot - Setting of Minimum Jackpot (40)
	- $TR2Prefs::MaxJackpot - Setting of Maximum Jackpot; no effect on Old School (350)
	- $TR2Prefs::ProMode - Setting of Pro Mode (1)
	- $TR2Prefs::AntiDM - Setting of old Anti-Deathmatch Code (0)

	TR2 Records File (prefs/TR2Records.cs) - every map has its own values
	- Highest Point goal
	- Most Goals in game
	- Most MAs in game
	- Highest O Rating
	- Highest D Rating
	- Longest Goal
	- Longest MA

  v0407 (2007, April 20)
	Gameplay Changes
	- Added a MA distance display when you MA an enemy as the flag carrier

	Bug Fixes
	- Fixed a bug where you could steal the flag back immediately after a steal
	- Fixed a bug where the Go-Go-Gadget-Give-Grab (G5) didn't even work at all
	- Fixed a bug where the Crazy Flags/Sound after goal only used Jackpot/Distance pts
	- Fixed a bug where scoring was wrong with One-Timer Only mode disabled

  v0406 (2007, April 19)
	Scoring Changes
	- +50 points for G5 Goal: MA a teammate and have him slap it in!
	- You get no distance points if you score from within 40 meters (40 -> 0)

	Gameplay Changes
	- G5: MA a teammate while YOU have the flag and they automatically get it!
	- Allowed players to rob someone immediately after they robbed someone else
	- Changed the Flare Toss after a goal to have higher range
	- Damage that the flag carrier gives his teammates is reduced by 50%
	- Changed MA speed limit to 1; this is in server speed scale (3 -> 1)

	Soccer Changes
	- Changed the sound of Goalie Smack and Crease Lance to a Shocklance zap sound
	- Players can now move as fast as they want while charging a flag toss

	Bug Fixes
	- Removed some obscure typo that would've brought TR2 to its knees if corrected
	- Fixed a bug where you got no MA points if you carried flag and MA'ed people

  v0405 (2007, April 2)
	Gameplay Changes
	- Removed the April Fool's code.  Next year, I won't screw with the physics.
	- Map Commands updated.

	Soccer Changes
	- Goalie Smack: If goalie touches an enemy, they get huge knockback and damage
	- Death from Goalie Smack will force you to respawn.  It usually takes two hits.
	- If a player is lanced in the enemy crease, they receive triple knockback (1 -> 3)
	- Changed Lance-Only to give players a descriptive message when trying other guns
	- If there is no goalie, any player that respawns will spawn in the goalie crease

	Bug Fixes
	- Fixed a bug where the goalie couldn't flare without suiciding
	- Fixed a bug where the Offense Rating and Defense Rating didn't display

  v0404 (2007, March 23)
	Gameplay Changes
	- Excessive celebration now encouraged.  Press your Pack and Grenade buttons!
	- Added Offense Rating to the end-of-score screen
	- Added Defense Rating to the end-of-score screen

	Soccer Changes
	- Increased maximum carry speed (103 -> 140)
	- Both teams respawn after a goal instead of just the scoring team
	- The flag returns to the center after a goal

	Bug Fixes
	- Fixed a bug where the flag could get OOB while moving very slowly on the ground
	- Fixed a bug where you can throw grenades after a goal is made
	- Fixed a bug with Tourney Mode team selection that would get you "stuck in limbo"
	- Fixed a bug with Tourney Mode observers where you would get thrown into the match

	Offense Rating
	- Passing Points are added to your Offense Rating at a 1/5 ratio.
	- Recieving Points are added to your Offense Rating at a 1/5 ratio.
	- +30 per Goal Scored
	- +20 per Goal Assist
	- +1 per Midair Hit
	- +1 per Flag Carrier Kill
	- +1 per Kidney Thief Steal

	Defense Rating
	- Intercept Points are added to your Defense Rating at a 1:1 ratio.
	- +5 per Goalie Save
	- +8 per Midair Hit
	- +8 per Flag Carrier Kill
	- +8 per Kidney Thief Steal

  v0403 (2007, March 14)
	Scoring Changes
	- +150 points for Trouncer Goal (100 -> 150)
	- +100 points for G4 Goal (50 -> 100)

	Gameplay Changes
	- The flag carrier can now do full damage to other players
	- Shocklance takes much less energy now (15 -> 3)

	Bug Fixes
	- Fixed a bug where the carrier couldn't get G4s

  v0402 (2007, March 6)
	Scoring Changes
	- +100 points for Trouncer Goal: Make a Plumber Butt off a teammate and slap in!
	- +50 points for G4 Goal: MA your own carrier and slap directly into the goal!
	- 2x points for Kidney Thief Goal: Make a steal and slap directly into the goal!

	Gameplay Changes
	- Lowered percentage damage required for a MA (95 -> 80)
	- Added logging to the new MA code to gather information in the field
	- Removed custom team names (because we don't use custom team skins)
	- Added tracking of Midairs (MA) and Kidney Thief Steals (STEAL)
	- Radically altered the end-of-game screen (because Dynamix calls themselves lame)

	Bug Fixes
	- Fixed an option that would have reset Maximum Jackpot incorrectly

  v0401 (2007, March 2)
	Gameplay Changes
	- New code for mid-air shots requires REAL-TIME WEAPON ACCURACY

  v0400 (2007, February 28)
	Scoring Changes 
	- Maximum Jackpot reduced to 350 (400 -> 350) 
	- +50 points for making a slapshot goal directly off an interception (evil laugh) 
	- +200 points for a goal from 500 meters (200 -> 200) 
	- +100 points for a goal from 200 meters (200 -> 100) 
	- +50 points for a goal below 200 meters (0 -> 50) 
	- You can now score a goal from 20 meters (56 -> 20) 
	- Gridded Goals: Double points if you bounce flag off grid directly into goal! 

	Passing Changes 
	- Gridded Passes: x1.25 multiplier (they were already there, but invisible) 
	- Multi-Timer Passes now have a point multiplier attached to them

	Gameplay Changes 
	- All damage to non-carriers is now reduced by 50% (excluding self-damage) 
	- Repair Kits reduced to 3 per player (5 -> 3) 
	- Increased damage of Grenade Launcher (0.15 -> 0.20) 
	- MAs with Grenade Launcher now register like Disc Launcher MAs 
	- Anti-DM mode now defaults OFF 
	- Replaced "CG whore = TR2 n00b" with something more descriptive 
	- Raised the OOB grid on all maps to their maximum height (so they're visible) 

//------------------------------------------------------------------------------------//

  v0329 (2006, November 30)
	- Overtime mode: Players respawn and flag resets.  First score wins the match!
	- Overtime lasts 5 minutes in FFA, but infinite time in Tourney Mode
	- Rewrote the change log down to v0317, dating each version release

  v0328 (2006, November 2)
	- Anti-DM now allows the flag carrier to use the chaingun.
	- Weapons can no longer knock players around after a goal
	- Weapons can no longer be fired after a goal (except a targeting laser)

  v0327 (2006, October 24)
	- Anti-DM Toggle created (default "on" in pubs, default "off" in matches)
	- Anti-DM stops all chaingun damage to all targets, except the flag carrier.

  v0326 (2006, October 1)
	- DAVE G'd!  Fixed error introduced in v0325 by exploding goalies.
	- Hot potato explosions now occur on everybody (to piss off Juke)
	- Returned the Goalie to Heavy Armor
	- [SOCCER] Goalies now respawn where they died with a 4-second delay
	- Time between releases of v0325 and v0326: 2 days, 19 hours, 9 minutes.

  v0325 (2006, September 29)
	- Boosted Shocklance knockback a bit (6.25%)
	- Removed Shocklance backzap damage bonus
	- Removed Team Damage from the Shocklance (but you can still boost teammates)
	- Limited number of Crazy Flags off a MA to 30 (was completely unlimited)
	- Goalie is now Medium armor, and can't be knocked back by a Shocklance
	- [SOCCER] Goalie cannot be moved by ANYTHING.  Only he can move himself.
	- [SOCCER] Goalie loses major health when he touches flag twice in a row
	- [SOCCER] Goalie gets healed very slowly while not holding flag

  v0324 (2006, August 8)
	- DAVE G'd!  Fixed error introduced in v0323.
	- Time between releases of v0323 and v0324: 2 hours, 48 minutes.

  v0323 (2006, August 8)
	- [SOCCER] Fixed bug that showed the meter when you didn't have the flag (maybe)
	- [SOCCER] You can now carry the flag while at walking speed
	- Map Commands created.  See MAPCOMMANDS.TXT if you want more information.
	- Fixed error having to do with suicidal goal scoring
	- Fixed error having to do with spawning in the wrong place on map load
	- Fixed ridiculously obscure error in observer having to do with interceptions

  v0322 (2006, July 24)
	- [SOCCER] Goals/assists are now awarded to individual players
	- [SOCCER] The flag doesn't have to be slapped into the goal anymore
	- [SOCCER] Players can score regardless of whether they shoot in the crease
	- [SOCCER] Players are now invincible, except to Goalie Hot Potato
	- [SOCCER] Fixed bug that stopped Goalies from being able to toss

  v0321 (2006, July 18)
	- [SOCCER] Lance-only Mode added, allowing only Lance and Grenades for attack
	- [SOCCER] Lance-only Mode enabled by default
	- Goalie no longer respawns when his team scores
	- Quicker role-switching
	- Shocklance can be returned to weapon wheel via a simple client script
	- Shocklance knockback reduced by 33%; now comparable to Grenade Launcher
	- Players can now boost teammates with a Shocklance in Tournament Mode

  v0320 (2006, July 11)
	- Fixed a server crash exploit by adding a speed cap to gridding (2000 KPH)
	- Removed the Shocklance from weapon wheel
	- Players can boost teammates with a Shocklance (disabled in Tournament Mode)
	- [SOCCER] Fixed bug having to do with goalie not being able to toss
	- [SOCCER] Goalie Hot Potato is much more powerful now
	- [SOCCER] All damage in Soccer is reduced by 66%

  v0319 (2006, June 21)
	- Lights now carry the TR2 Shocklance in their regular loadout
	- Soccer Mode added (but it is fugly)
	- [SOCCER] Scoring is on a per-goal basis
	- [SOCCER] The flag is slapped weakly when a non-goalie touches it
	- [SOCCER] The flag is slapped strongly when holding the Flag Toss button
	- [SOCCER] The goalie can pick up the flag, but they get Hot Potato

  v0318 (2006, June 11)
	- Rewrote "SAVES" stat; any player can get one instead of just a goalie
	- Returned the Weapon Bonus sound (but it still gives no points)

  v0317 (2006, June 2)
	- Fixed OOB grid bug where objects would bounce back and forth
	- Fixed OOB grid bug where players sometimes flew out after a goal
	- Fixed a bug where the score was not properly shown after a one-timer
	- Added a Goal Stand toggle option
	- Allowed players to pick flag back up more quickly if it's in water
	- Allowed players to Ctrl+K after death to return to the spawn building
	- Multi-timer shots added (two-timers, three-timers, etc.)
	- Multi-timer scoring is +200 points for each slap after the first one
	- Multi-timer bonus replaces the 200 point Distance Bonus
	- Relaxed the Anti-(S|B) slap-back code from 2 seconds to 1/3 second


THINGS TO DO LATER
- Fix a bug where the flag can go through a player and score a goal 
- Fix a bug where a goal can be scored from behind the goal






~ Insert a bunch of things that Sambuca did









0301 of the TWL Competition Version of Team Rabbit 2 was created by the Ev Team.

The codebase for this revision was taken directly from the 1.06 version
of the server code, released by Codality.

The Ev Team Members:
  Stacey "Mojo_Tooth" Ross
  Bill "RoadKill" Lewis
  "Kinchyle"

Changes:

  v0400 [NOTE FROM RED SHIFTER: These ideas were... interesting, to say the least]
	- Remove creativity
	- Remove chaingun
	- Remove grenadelauncher
	- Leave disc, hand nade
	- Add shocklance
	- Reduce or remove grid damage
	- Leave fall damage the same
	- Test improving flag update hack
	- Add option for separate jackpots - or just make the jackpot reset when posession is lost
	- Add option for decaying separate jackpots
	- Allow straight goals if enemy has a goalie
	- Make possession not worth anything, but keep the stats
	
  
  v0301
    + Fixed creativity stealing on MA's and Steals
    + Updated motd and join messages
    
  v0125 (aka GPA 2003)
    + Increased goalie mass and thrust
    + Shortened red damage flash
