"Version2", a Tribes 2 mod

Credits:
Written by {NQP!}Qing (qing@rosenberry.net)
Download from www.onlinesportsleague.net


TO-DO
-Put a frequency limit on changing teams to prevent high-speed scripted team changes
-Flash a marker when a player sends a useful canned chat message
-Remove rapid-fire inv exploit
-Fix turrets from targeting grav vehicles without firing
-Remove player-score notifications in tourney mode
-Change vehicle-mounting params, prevent mounting based on player/vehicle velocity vector differential
-Filter out global sounds from player msgs
-Notify players of server settings at map change - timelimit, TD, etc.

10/24/07 Version2 Final Release 'G'
-Added Demo Reminder Feature for tourney mode
-Players with flags can no longer drive vehicles
-Drivers and passengers of vehicles except for mpb can be shot

8/14/07 Version2 Final Release 'G'
-Fixed Spawn CTF to where banned weapons were being selected
-Elf Gun now drains health just like Elf Turret
-Added TruDamage to sniper rifle
-Added Team Hit messages for concs and whiteout grenades (it was only being displayed if teamdamage was off)
-Fixed a small bug with anti-turtle feature and removed message when anti-turtle is disabled

5/05/07 Version2 Final Release 'G'
-Fixed Random Teams info on load screen
-Changed Skip Mission to Cycle Mission
-Added Mission list feature (details are in V2_features.txt)
-Added Next Mission display when player joins

4/16/07 Version2 Final Release 'G'
-Increased Flag Mass to prevent long range flag tosses

4/9/07 Version2 Final Release 'G'
-Added Make Super Admin option (This requires a client side script)
-Added Rear Lance and Sniper Headshot sounds
-Fixed Negative Score Issue

4/7/07 Version2 Final Release 'G'
-Fixed base rape administration (was not working)
-Fixed incorrect chaingun ammo amount
-Fixed hit sound
-Added MOTD feature

4/4/07 Version2 Final Release 'G'
-Fixed a coding error that was causing players not to pick up flags after being tossed.

3/10/07 Version2 Final Release 'G'
-Recoded mod to fix 'flag lag'
-Added 5 points per kill in CTF

1/19/05 Version2 Public Release 'G'
-Added hit sound when damaging enemy players
-Fixed a console error when bots were added to the server
-Changed some bot names to famous OSL players
-Hunters and Team Hunters now spawn with favorites
-Fixed a few bugs with deathmatch (firepower scoring, stations are back)
-All gametypes that spawn with favorites were recoded to allow bots to spawn with weapons
-Fixed various coding errors that were causing console errors
-Added Lagg Alot's Bot code from the community released patch
-Addressed Flag Lag problem

1/3/05 Version2 Public Release 'G'
//Gameplay Changes
-Increased grenade launcher velocity and decreased explosion delay
-Removed trigger lag from the disc launcher
-balanced out spike turrets to be the same as spider clamp turrets
-Reduced concussion grenade accuracy on self and other players
-increased chaingun damage to shrike shields
-Increased damage from shrike blasters to staticshapes (main sensors)
-Widened the spread of the chaingun
-Slowed down plasma rifle to be the same as disc launcher 
-Increased the chance of obtaining missile lock on players
-Decreased terrain impact damage
//New features/fixes
-Added the option for Superadmins to kick admins without voting
-Added random teams feature
-included fix for dual processor servers
-Added Superadmin password feature, password is set in serverprefs
-Added Overflow password feature, configurable via serverprefs
-Added Random Teams info to version2 load screen
-Animations are now disabled in tournament mode, this ensures no animation exploits are used in matches
-Fixed a few minor issues with flag physics for rabbit, lakrabbit and hunters
-Added rear lance shot feature 
-Added respawn feature before match start in tourney mode

6/22/04 Version2 Public Release 'G'
-Cameras now detect Sensor Jammers
-Added team flag capture times to CTF
-Fixed a minor bug with Smurf info load screen message (wasnt displaying anything when smurfs were allowed)
-Raised MPB spawn height to prevent it from being stuck on vpad
-Changed concussion grenade probability on enemy players
-fixed turret on mpb to stay the same barrel when moving to new location
-Added gametype Spawn CTF
-fixed a bug for tanks not respawning on maps that would require it- thanks CShark
-Fixed Map Objective info in the lobby, supports Spawn CTF now too
-Fixed a bug for remote and controlled turrets not awarding kills to their respected owners (Thanks Qing)

5/22/04 Version2 Public Release 'G'
-Added code to fix flag whiff bug
-Increased MPB strength vs shrike blasters
-Increased Tank Cannon rate of fire
-Removed Arena files
-Decreased AA Turret fire range
-Increased repair pack speeds on vehicles
-Added in mpb 'blackhole' feature to delete mpbs after they fall through the map
-Increased Havoc speed by 9ms
-Fixed problem with remote inventories not working after being deployed
-increased deployable turret seek and attack radius to keep up with new top player speeds 
-adjusted concussion grenades: increased flag drop probability on enemy flag carriers 
-changed remote turret kills score to 5, it was 3
-added in no friction skiing (allows for faster skiing)
-increase the hard and soft cap speeds
-removed inventory stations from deathmatch
-Added bounce effect to Out of Bounds grid to deathmatch
-fixed a possible bug to where a script wasnt being loaded 
-Added server Smurf setting info to load screen
-Removed code for ammo stations
-Plasma Turret has a faster fire rate but deals less damage
-AA Turret has a stutter fire effect, more accurate now


1/2/03 Version2 'G'
-Official Version
-Terrain impact damage reduced by 25% for all armors
-Tweaked laser rifle beam effect

12/17/02 Version2 'F' BETA
-Flag whiff bug worked on, fixed?
-Flares tweaked, variable duration, gravity, lighting, sound
-Shocklance needs less energy to get off a shot
-Player speed caps lowered to prevent flag whiff bug
-Rape controls admin menu item added to toggle on/off
-Rape is automatically allowed in TriCon2 Practice Mode
-Fixed CTF bug where teammate captures showed they still had the flag in obj hud
-Fixed bug where No-Rape didn't apply to your team's equipment
-Projectile spread pattern changed from a pyramid to a cone
-Shrike tweaked - energy usage & recharge rate
-Shrike auto-level speed set to 7 m/s
-Shrike bullet splash damage added (barely)
-Flyer pilots are notified of each missile launch and distance from launch
-Plasma gun projectile velocity set at 80 m/s
-Chaingun bullet hole decals improved

11/28/02 Version2 'F'
-Plasma gun projectile velocity set to 85 m/s
-Removed new 3d environmental sounds from MagmaticV2 (was causing lag)
-NoRape option changed from 14 to user-defined
-Loading GUI shows current rape status on/off when joining
-Medium jets use slightly less energy

11/23/02 Version2 'F' BETA
-Removed ability to look around using remote cameras (crash bug)
-Mortar turret projectile speed increased to 75/ms (now is same as tank mortar)
-Medium & Heavy armors have a little more jet thrust
-Removed 10/31 code for cycling through cameras (crash bug)
-Plasma gun projectile velocity increased from 55 to 100m/s
-Plasma gun projectile stalls on water impact, does not explode
-Missilelauncher seeker-lock cone reduced
-Tweaked plasma gun for fps
-KatabaticV2 map tower FF's removed to prevent camping
-Unmodified files removed from the install
-MagmaticV2 added - no shrikes

11/4/02 Version2 'E' Features & Map
-Option to prevent baserape in pubs with < 14 players
-KatabaticV2 map included
-Added base-admin support for AdminHud

11/3/02 Version2 'E' Bugfix
-TR2 updated to 1.03
-Armors can all carry 3 camera grenades
-Fixed bug - V2Arena players can no longer suicide during countdown
-Fixed bug - V2Arena was not reading prefs
-V2Arena prefs removed, all settings are hard-coded

Halloween Version2 'E' Bugfix & features
-Tweaked missile particles
-Tweaked disc explosion graphic
-Cameras can look around when controlled by a player
-Cameras can zoom to fov90 (exit to unzoom)
-Cameras are given numbered names when deployed "Camera #1"
-Players can cycle through all cameras (not already controlled) using the nextWeapon and prevWeapon keys
-Heavy and Medium armors can only carry 1 camera grenade, Light can carry 3
-V2Arena cannot use heavy armor - buys medium instead
-V2Arena leftover prefs cleaned up
-Fixed heavy armor/vpad bug (still happening on some maps) by reverting vpad trigger to original dimensions
-Changed tourney demo message time from -25secs to -17.5 secs

10/27/02 Version2 'E' Bugfix
-Fixed intermittent heavy armor/inv station bug (again)
-Fixed heavy armor jittering at vpad
-Fixed multiple vehicle spawns when pressing several number keys at once at vpad
-Increased shield size on heavies (eye candy, is now larger than the player)

10/26/02 Version2 'E' Bugfix & features
-Added prompt to turn on demos in Tournament Mode
-Added hidden script messages to support client-side start/stop of demos
-Fixed (different) bug with heavy armors getting stuck on objects at inv stations

10/21/02 Version2 'E' Bugfix
-Fixed problem with not being able to exit base turrets after taking remote control of them

10/20/02 Version2 'E' Bugfix
-Fixed problem with heavy armor getting stuck in inv station due to repeatedly recapturing him (for real this time)

10/16/02 Version2 'E' Bugfix
-Fixed problem with heavy armor getting stuck in inv station due to repeatedly recapturing him

10/14/02 Version2 'E'
-Shrike minimum speed for impact damage speed increased from 5 to 10
-Missile turning radius widened, can be dodged
-Grenade throw rate reduced by 1/3
-Flag throw problem fixed
-MPB repair speed increased, to same as mounted MPB turret
-Fixed TR2/V2 gravity bug
-ELF turret range reduced from 125m to 110m
-CTF vehicle flag-camping-check radius increased from 5m to 15m
-Armors given 'harder' top-speed barriers
-Players mount vehicles quicker when created
-Fixed bug with voodoo cards seeing cloaked players
-Removed TK penalty for landmines
-Sensorjammer pack deactivates cloakers
-Fixed whiteout grenade throw time (busted from 'C')
-Fixed several V2Arena bugs
-Fixed busted sadsetpassword (reverted back to the 'base' function at some point when updating to 25026)
-Client script info requests capped at 1 request/sec for score/ping/pl (prevent bandwidth hogging)
-Generator shielding reduced, more than base, less than 'C'
-CTF flags no longer return quickly when dropped in lava
-Slight changes to armor physics - jet top speed, gravity
-Spider & Spike turret fire rates increased slightly
-Disc concussion force increased slightly for new gravity
-Shrike jets drain less energy
-Players throw all items a random distance in a forward direction upon death (was random direction)
-Disc spread removed
-Disc water deflection restored
-CTF added 'good news' sound to flag events to distinguish from your opponent's
-Enlarged the station and vpad triggers
-ELFs drain flyer energy
-Bans are immediately written to disc
-Bans have 'permanent ban' option in the prefs

9/30/02 Version2 'C'
-Increased thrown-object angle to offset increased gravity
-Decreased shrike vertical ejection velocity
-Gravbike thrust increased, flame trail
-Disclauncher concussion force increased to offset higher gravity's effect on discjumping
-Players move faster through water
-Targetlaser beam is less visible
-Targetlaser burns a hot spot when held still for 3 seconds, that missiles can lock on to
-CTF objective sound effects added - capping, gen kills, carrier kills, high-velocity grabs
-Projectile speeds do not decrease as much underwater as normal
-Mine deploy distance increased from 4.0m to 4.5m (base is 6m)
-Water opacity and reflectivity reduced to minimize benefit from texture hacks
-Deployables cannot be deployed when the player is in lava

9/25/02 Version2 'B'
-Increased gravity by 10%
-Increased player jet force to offset new gravity

9/23/02 Version2 Release
-Capped downward concussion force to keep explosions from causing terrain-impact UE's
-Mines can be deployed closer to each other, 4m vs original 6m (concept: dual-mines)
-Mines that are triggered will not set off other mines
-Grenade explosion radius increased from 10m to 12m
-Missile launcher seek range decreased from 500m to 450m (base is 400m)
-Missile launcher heat requirement increased from 0.7 to 0.8 (less use against players)
-ELF turrret attack distance increased from 75m to 110m
-Mortar turret 'dead zone' increased from 40m to 60m
-Mortar turret attack radius increased from 160m to 225m
-Plasma turret attack radius increased from 120m to 180m
-Plasma turret projectile speed increased from 50 m/s to 75 m/s (concept: more versatile)
-AA turret projectile speed increased from 150 m/s to 190 m/s (concept: couldn't hit fast vehicles)
-AA turret attack radius increased from 200m to 300m (concept:  faster vehicles & activation delay)
-AA turret requires a greater heat signature before firing (0.7 vs 0.6);
-Inventory stations no longer activate unless they supply the player
-Fixed beta-patch team repair message spam
-Remove inventory station re-enter timeout
-Targetlaser beam range increased from 1000m to 2000m
-Targetlaser beam thickness reduced to where it is barely visible

9/21/02 BETA-7
-Inventory stations will 'hold' a damaged player briefly so he can stabilize and repair
-Fixed screwed-up Beta-6 bomber flares (function had been wiped)
-Reduced repair pack repair-rate on Sentry Turrets (caused imbalance on some maps)
-CTF generator kills are worth 20 points to the player
-Reduced generator shield strength from beta-6
-Shrike takes 2 missile to kill at 90% or greater energy
-Shrike afterburner thrust increased slightly
-Hit-sound added when you injure an enemy flag carrier
-CTF score penalty for suicides removed

9/20/02 BETA-6
-Reduced medium sensor radius from 300m to 275m (original 175)
-Bomber pilot 'fires' flares instead of tailgunner, targetlaser added back in
-Fixed cloakpack jammer effect continuing after pack was dropped
-Cloakpack no longer has passive jamming when turned off
-Deployed inventory stations are autobeaconed for teammates to see
-Generators toughened up versus light armors

9/19/02  BETA-5
-Fixed waterline bouyancy problem
-Reduced handheld missile damage vs. shrikes, 2 to kill
-Reduced object repair speed

9/19/02  BETA-4
-Fixed molasses-water problem created with Beta-3
-Tweaked underwater movement, heavier armors get an underwater movement advantage over lighter ones

9/18/02	BETA-3
-Turrets respond quicker than earlier versions
-Armors tweaked for floatiness
-Tank mortar range reduced, roughly 600m, instead of 700m
-Tank mortar inaccuracy doubled, accurate to within 3-5m
-Mortar inaccuracy increased by 50%, accurate to within 2-3m
-Tweaked vehicle passenger ejection

9/17/02 BETA-2
-Deathmatch players spawn with favorites
-CTF team names do not change from map to map
-Cloak pack uses no spoofable textures
-Reduced rate that lava damages players
-Shocklance range reduced from 20m to 17m (base is 14m)
-Fixed conc grens applying too much force to flags
-Reduced conc gren force from 8000 to 6500 (base is 3500)
-Heavy armor tweaked to remove 'floaty' feeling
-CRC checking apparently cannot be selected by editing datablocks, scrapped

9/14/02 BETA
-Reduced belly turret energy drain from 5 to 4
-Fixed bug in V2Arena, stations were deleted but their triggers were not
-Turret missile starts out slower, has higher max velocity (concept: keep up with faster vehicles)
-Turret missile will fire on targets out to 400m, was 250m (concept: adjusted for capper speeds, refire time)
-Large Pulse Sensor radius increased from 300m to 500m (concept: repair your sensor)
-Medium Pulse Sensor radius increased from 175m to 300m
-Deployed Pulse Sensor radius increased from 150m to 225m
-Deployed Pulse Sensor team capacity reduced from 15 to 8 (concept: don't need as many, reduces cpu load)
-Chat-spam settings tweaked to prevent high-speed spam but not normal conversation/commands
-Cleaned up emitter console spam msg
-Sadsetpassword sets the server password, not the sad password

9/13/02
-Reduced GravBike turbo boost, bike maxes our around 350kph
-Reduced GravBike jet flame
-Beacon deploy radius increased from 3m to 5m (concept: quicker beaconing)
-Beacon damage tolerance reduced from 0.45 to 0.35 (concept: beaconed station explosions will destroy it)
-Deployables deploy radius increased from 5m to 6m (concept: quicker farming)
-Bomber belly turret projectile replaced with high-velocity chaingun
-Chaingun shell-ejection removed



Game Mods

Vehicles:
-Shrike pilots can be sniped
-Shrike auto-levels at 10m/s instead of 15, for better control at low speeds
-Shrike is more responsive to inputs, reducing need for pilot/sensitivity scripts
-Shrike is more maneuverable
-Shrike afterburner thrust has been doubled, at the expense of some energy consumption (energy management is more difficult)
-Shrike cruising speed increased by 5%
-Shrike does less ramming damage.  Hvy's get knocked to 1/2, Lights are basically screwed, any armor needs to pray to God they land on something soft
-Shrike takes more damage from ground impact
-Shrike projectile color/sound/camera shake changed, without changing velocity/rate/firepower
-Bomber speed and thrust increased (think A6, not B52)
-Bomber vertical steering improved to facilitate dive bombing w/o cracking up
-Bomber pilot can 'fire' 3 flares at once, more are available after 30 seconds
-Bomber turret can now aim 10 degrees above the horizon
-Bomber tailgunner can be damaged by weapons fire (shrikers, get him!)
-Bomber belly turret projectile replaced with high-velocity chaingun
-Havoc energy recharge rate increased by 125% (durability and speed)
-Havoc shield energy usage reduced by 20% (survivability)
-Havoc afterburner thrust has been increased by 20%
-Havoc steering response has been increased (keeps from wearing mouse ball out)
-Havoc contrails removed
-Havoc sensor radius increased from 20m to 100m
-Havoc sensor jammer added, will not show on sensors, turrets will not fire on it
-Havoc passengers can be damaged by all types of weapons fire
-Tank mortar has increased damage radius, slower reload
-Tank has some new fire/reload sound effects, projectile explosion enlarged to reflect new damage radius
-Tank chassis is steadier when parked
-MPB has 25% faster top speed, if you can keep it on the road
-MPB can climb steeper surfaces
-MPB has AA turret instead of missile turret
-MPB can be deployed in closer proximity to buildings and turrets
-MPB deploys immediately after dismounted
-Grav Bike turbo thrust increased
-Grav Bike rider can be damaged by all types of weapons fire
-Quicker remounting of vehicles after jumping out (normally have to wait 4 secs, now 1)
-Flag carriers cannot pilot/drive MPB or Havoc (can be havoc passenger)
-Vehicle explosion replaced
-Tweaked vehicle passenger ejection
-Players cannot mount vehicles that are moving faster than 20m/s

Stations:
-Inventory stations resupply almost instantly, you can walk onto, and off of them without stopping
-Inventory stations hold damaged players stationary for 0.2 sec to help them from walking off the pad
-Inventory stations repair damaged players at an increased rate
-Deployed inventory stations work almost as fast as the big ones
-Deployed inventory stations are autobeaconed for teammates to see
-Vehicle stations pop up the vehicle hud immediately for quick purchasing
-Vehicles are mountable within 1 second of purchase
-Vehicle pad animation changed (was slowing up next-in-line)
-Enlarged the station triggers

Armors:
-All armors ski faster and maintain ballistic velocity better
-Medium armor shieldpack can absorb 10% more damage
-Medium armor can absorb 5% more damage
-Light armor can jet forward at a higher speed
-Light armor has greater-than-normal maneuverability when in flight
-All armors have a little longevity added to their jets
-All armors have a stronger 'jump'
-Players are fully visible almost immediately after spawning
-Player corpses fade in 10 secs instead of 20 (reduces polygons but can still loot your kills)
-Spawn invulnerability time reduced from 6 secs to 3
-All armors move faster through water
-Players throw all items a random distance in a forward direction upon death (was random direction)
-All armors can carry 3 cameraGrenades


Weapons:
-Chaingun projectile spread has been reduced by 7%
-Chaingun damage reduced to balance against tighter spread
-Chaingun ammo increased
-Chaingun shell-ejection removed
-Blaster projectile bounces around more, but has slight inaccuracy
-Mortar has a miniscule amount of inaccuracy added (no shooting through windows at 500m)
-Shortened the delay before mortar can detonate
-Grenades can be repeatedly thrown at a smaller interval, except for whiteouts
-Grenade max throw distance increased by up to 2/3, if key is held for an additional 2/3 duration (use them in duels now)
-Grenade explosion radius increased from 10m to 11m
-Grenade launcher projectile carries some of the player's momentum (80%) so it sails farther when chasing, etc.
-Elf energy drain on the target player has been reduced by 5%
-Elf energy drain versus flyers increased
-Missile projectile top speed increased (compensate for faster vehicles)
-Missile launcher seek range increased from 400m to 450m (for faster vehicles)
-Missile launcher heat requirement increased from 0.7 to 0.8 (less use against players)
-Missile projectiles cannot turn as quickly
-Shocklance range increased from 14m to 17m
-Disclauncher kickback strength increased (discjumping, knocking HOFs)
-Concussion grenade has larger radius and greater concussion force (it ought to do the job now!)
-Targetlaser beam is less visible
-Targetlaser burns a hot spot when held still for 3 seconds, that missiles can lock on to
-Projectile speeds do not decrease as much underwater as normal
-Mines can deploy closer to each other

Turrets & Sensors & Objects:
-Turret missile starts out slower, has higher max velocity (concept: keep up with faster vehicles)
-Turret missile will fire on targets out to 400m, was 250m (concept: adjusted for capper speeds, refire time)
-ELF turrret attack distance increased from 75m to 90m
-Mortar turret 'dead zone' increased from 40m to 60m
-Mortar turret attack radius increased from 160m to 225m
-Plasma turret attack radius increased from 120m to 180m
-Plasma turret projectile speed increased from 50 m/s to 75 m/s (concept: more versatile)
-AA turret projectile speed increased from 150 m/s to 190 m/s (concept: couldn't hit fast vehicles)
-AA turret attack radius increased from 200m to 300m (concept:  faster vehicles & activation delay)
-Large Pulse Sensor radius increased from 300m to 500m (concept: repair your sensor)
-Medium Pulse Sensor radius increased from 175m to 275m
-Beacon deploy radius increased from 3m to 5m (concept: quicker beaconing)
-Beacon damage tolerance reduced from 0.45 to 0.35 (concept: beaconed station explosions will destroy it)
-Generators toughened (mostly effects light-arms fire)
-Missile turret missiles cannot turn as quickly
-Spider turret fire rate increased slightly
-Spike turret fire rate increased slightly
-Turret barrels can be mounted on MPB turret
-Cameras can look around when controlled by a player
-Cameras can zoom to fov90 (exit to unzoom)
-Cameras are given numbered names when deployed "Camera #1"
-Players can cycle through all cameras (not already controlled) using the nextWeapon and prevWeapon keys


Packs:
-Repairpack works faster on objects other than oneself or players
-Sensorjammer pack jams player constantly, also jams nearby teammates when activated
-Sensorjammer pack deactivates cloakers
-Cloakpack has longer duration
-Cloakpack uses no spoofable textures
-Deployed Pulse Sensor radius increased from 150m to 225m
-Deployed Pulse Sensor team capacity reduced from 15 to 8 (concept: don't need as many, reduces cpu load)
-Deployables deploy radius increased from 5m to 6m (concept: quicker farming)
-Deployables cannot be deployed when the player is in lava

Game Environment:
-Flight ceilings set to a minimum of 400m or greater on all maps (less getting stuck to the ceiling, bomber can dive like mad, adds a 3rd dimension to the air game
-CTF Flag slides less along the ground when dropped

Game Types:
-Rabbit players spawn with favorites (concept: speeds the game up nicely)
-V2Arena players spawn with favorites (concept: get on with it)
-v2Arena has no inventory stations (concept: no turtling, less time in observer mode)
-v2Arena disallowed items: shieldpack, repairpack, cloakpack, sniper rifle (concept: aggressive play style, less time in observer mode)
-V2Arena players can pick up and use disallowed items if they come with the map (the items that respawn)
-V2Arena cannot use heavy armor - buys medium instead
-Deathmatch players spawn with favorites
-CTF team names do not change from map to map
-CTF generator kills are worth 20 points to the player
-CTF hit-sound added when you injure an enemy flag carrier
-CTF score penalty for suicides removed
-CTF added flag grab/cap/kill sound effects
-CTF vehicle flag-camping-check radius increased from 5m to 15m (fixes maps like Reversion)
-CTF objective sound effects added - capping, gen kills, carrier kills, high-velocity grabs
-CTF removed TK penalty for landmines
-CTF flags no longer return quickly when dropped in lava
-CTF added 'good news' sound to flag events to distinguish from your opponent's

Graphics:
-Spark/explosion/smoke/contrail effects are being reduced where practical to even-out frame rates

Other:
-Fixed 'foo has repaired the thingy' team message spam from beta patch
-Added personalized greeting on load screen, using $host::greeting variable
-Chat-spam settings tweaked to prevent high-speed spam but not normal conversation/commands
-Sadsetpassword sets the server password, not the sad password
-Client script info requests capped at 1 request/sec for score/ping/pl (prevent bandwidth hogging)
-Water opacity and reflectivity reduced to minimize benefit from texture hacks
-Bans are immediately written to disc
-Bans have 'permanent ban' option in the prefs

