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        <title>TribesNEXT</title>
        <link>https://ms1.tribesnext.com/forum/</link>
        <pubDate>Wed, 21 Oct 2026 22:13:00 +0000</pubDate>
        <language>en</language>
            <description>TribesNEXT</description>
    <atom:link href="https://ms1.tribesnext.com/forum/discussions/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>HD mod for multiplayer?</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4467/hd-mod-for-multiplayer</link>
        <pubDate>Wed, 02 Sep 2026 12:37:18 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>GonThar</dc:creator>
        <guid isPermaLink="false">4467@/forum/discussions</guid>
        <description><![CDATA[<p>i'm looking for any mod or something for the game to run it with better graphics for playing multiplayer to get some more friends to try Tribes 2, any recommendations or tips on how to make the game look better?</p><p><br /></p><p>Anything that doesn't include files editing or juggling around, i'm talking about something a squirrel could install or setup on it's Gaming PC for these low focus ADHD guys.</p><p><br /></p><p>Thanks in advance!</p>]]>
        </description>
    </item>
    <item>
        <title>Linux support of TribesNext</title>
        <link>https://ms1.tribesnext.com/forum/discussion/2079/linux-support-of-tribesnext</link>
        <pubDate>Fri, 28 May 2010 19:21:30 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>Gear.0</dc:creator>
        <guid isPermaLink="false">2079@/forum/discussions</guid>
        <description><![CDATA[The reason I am making this post, is that I am wondering if there is still some way to connect to game servers using the Linux client?<br />
I am aware that the TribesNext patch doesn't support Linux as I have shown in the quote below.<br /><br />
But, does the TribesNext patch make such extensive modifications that would make me unable to play without patching?<br /><br />
Say I could do a console /connect command or something and enter the IP manually which I could simply obtain from the "view servers" list in the upper left corner of this website.<br />
Would this be possible?<br />
The trouble however, is that I cannot get past the login screen. Could I maybe launch the game in single player mode, and then use a console command to connect to a server?<br /><br />
I appreciate any help.<br /><br /><br />
=============================================<br />
=============================================<br /><br />
After tracking down the Linux binaries and using the files off of the windows CD along with those binaries, I am able to play Tribes2 flawlessly single player.<br /><br />
The TribesNext patch does appear to make some modifications to the Linux binaries too, as when I run the patch with the binaries in the GameData directory, I can make it all the way to this screen running it in Linux:<br /><br /><a href="http://www.freeimagehosting.net/" rel="nofollow"><img src="http://www.freeimagehosting.net/uploads/5c9b6ee279.jpg" alt="5c9b6ee279.jpg" /></a><br /><br />
Which is clearly the TribesNext login, and does NOT show up if I run the TribesNext patch without the Linux binaries in the directory... So modifications are being made to the Linux binary.<br />
I only state this, because I am now wondering if TribesNext does now support Linux?? In which case I would ask if anyone knows why I can't get past the screen above?<br />
I cannot get the button activate to allow me to go to step 2.<br /><br /><br />
I did do some searching on here before making this post, I saw what Tyth had to say:
<blockquote>
<div><a rel="nofollow" href="https://ms1.tribesnext.com/forum/profile/Thyth" data-userid="4">Thyth</a> <a rel="nofollow" href="/forum/discussion/comment/13586#Comment_13586"><span><time title="June 23, 2009 8:04PM" datetime="2009-06-23T20:04:09+00:00">June 2009</time></span></a></div>
<div>The reason TN isn't supported on Loki is because I don't have the time to port the native code changes to it. To create that port, someone would need to dig through the executable and [at minimum] find the address for the console entry point (for evaluation), and the console function addition entry point (to add new native functions); after that, they would need to connect the Ruby interpreter to the game, add the rbEval native function to the T2 console, and add the tsEval native function to the Ruby environment.<br /><br />
At the moment (RC2/RC2a), Wine support is broken. I'll do a more complete test for RC3, and try to get the Wine experience comparable to the Windows one.<br /><br />
I personally don't have the time to poke at Loki's port though.</div>
</blockquote>
<br />
So I didn't really expect it to work anyway...<br />
But, as I said, the TN patch IS making modification to the linux binary (as far as I can tell), and that quote was from a year ago....  so does the above quote still stand??<br />
Or has progress been made for Linux?<br /><br /><br />
At any rate, please answer the questions I posted at the very top of this thread, about alternative methods to manually connect to servers? Or how to connect to a server from the single player.<br /><br />
Thanks.]]>
        </description>
    </item>
    <item>
        <title>Auth &amp; Server Browser Issues</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4427/auth-server-browser-issues</link>
        <pubDate>Sat, 26 Jul 2025 11:58:28 +0000</pubDate>
        <category>Support</category>
        <dc:creator>Rackrall</dc:creator>
        <guid isPermaLink="false">4427@/forum/discussions</guid>
        <description><![CDATA[<p>Hello everyone,</p><p>I tried to create an account without using a VPN, but the game wouldn’t let me. Then I used a VPN, and it allowed me to create an account. Now I’m confused—does this mean my country is banned, or is it something else?</p><p>I can use the newly created account, but I can’t see any servers in the browser without a VPN. Is using a VPN mandatory, or am I missing something?</p>]]>
        </description>
    </item>
    <item>
        <title>Post your Old School Players/ Clans</title>
        <link>https://ms1.tribesnext.com/forum/discussion/922/post-your-old-school-players-clans</link>
        <pubDate>Fri, 27 Mar 2009 18:17:08 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>Killjoy69[TKB]</dc:creator>
        <guid isPermaLink="false">922@/forum/discussions</guid>
        <description><![CDATA[Killjoy69[TKB] Tappa Kegga Brew, I used to play HD in the old competion days. If you all would like to share please so, Im curious how many old player have from the Classic Comp Days with, Vanguard or Ses ( South Eastern Slayers) , or 4m , 311 etc...]]>
        </description>
    </item>
    <item>
        <title>How best to resolve scripts that cause issues with reticles?</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4468/how-best-to-resolve-scripts-that-cause-issues-with-reticles</link>
        <pubDate>Tue, 22 Sep 2026 00:54:39 +0000</pubDate>
        <category>Mods and Customization</category>
        <dc:creator>jebs</dc:creator>
        <guid isPermaLink="false">4468@/forum/discussions</guid>
        <description><![CDATA[<p>Howdy all !!!! <span>🙂</span></p><p> I recently got a new server-side weapon to work with clients. However, FrostyAutoRepair.cs &amp; hiderifle.cs cause the added weapon's reticle to be invisible when the 2 scripts are loaded. I load them last, and the issue is still there.</p><p>Here is Frosty's code:</p><p>// #autoload</p><p>// #name = FrostyAutoRepair</p><p>// #version = 1.1B</p><p>// #date = December 03, 2001</p><p>// #author = Frosty</p><p>// #email = frostycubes@earthink.net</p><p>// #description = Automatically starts repairing object on Repairgun mount, stops repairing and mounts previous weapon when done</p><p>// #credit = Halide, helped me fix some bugs and clean up code</p><p>// #status = Working</p><p><br /></p><p>if(!isObject(FrostyAR))</p><p>{</p><p>  new ScriptObject(FrostyAR)</p><p>  {</p><p>    class = FrostyAR;</p><p>    // this delay is how long to keep repairing if they lose the target</p><p>    delay = 1000;</p><p>  };</p><p>}</p><p><br /></p><p>package  FrostyAutoRepair</p><p>{</p><p>// ----------- Override mouseFire() function -----------</p><p>  function mouseFire(%val)</p><p>  {</p><p>    if(!FrostyAR.active)</p><p>      parent::mouseFire(%val);</p><p>  }</p><p><br /></p><p>//  ------------- Starts and stop repairs ---------------</p><p>  function FrostyAR::repair(%this, %val)</p><p>  {</p><p>    // cancel if we lost a target and we found a new one...</p><p>    cancel(%this.schedule);</p><p><br /></p><p>    %this.active = %val;</p><p>    $mvTriggerCount0 = %val;</p><p><br /></p><p>    if(!%val)</p><p>      schedule(200, 0, use, %this.prevWeapon);</p><p>  }</p><p>//  -----------------------------------------------------</p><p>//  ---- Check to see if repairs done or any errors -----</p><p>  function defaultMessageCallback(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)</p><p>  {</p><p>    if(StrStr(%msgString, "Repair pack activated") != -1 || StrStr(%msgString, "Repairing") != -1)</p><p>      FrostyAR.repair(true);</p><p>    else if(StrStr(%msgString, "Repairs completed") != -1 || StrStr(%msgString, "Target is not damaged") != -1)</p><p>      FrostyAR.repair(false);</p><p>    else if(StrStr(%msgString, "No target to repair") != -1)</p><p>      FrostyAR.schedule = FrostyAR.schedule(FrostyAR.delay, repair, false);</p><p><br /></p><p>    parent::defaultMessageCallback(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);</p><p>  }</p><p>//  -----------------------------------------------------</p><p>//  --- Called when user unmounts Repairgun (Icon off) --</p><p>  function clientCmdsetRepairPackIconOff()</p><p>  {</p><p>    FrostyAR.repair(false);</p><p><br /></p><p>    parent::clientCmdsetRepairPackIconOff();</p><p>  }</p><p>//  -----------------------------------------------------</p><p>//  -------- Convert slot numbers to weapon names -------</p><p>  function clientCmdSetWeaponsHudBitmap(%slot, %name, %bitmap)</p><p>  {</p><p>    FrostyAR.weaponName[%slot] = %name;</p><p><br /></p><p>    parent::clientCmdSetWeaponsHudBitmap(%slot, %name, %bitmap);</p><p>  }</p><p><br /></p><p>  function clientCmdSetWeaponsHudActive(%slot)</p><p>  {</p><p>    FrostyAR.setWeapons(%slot);</p><p><br /></p><p>    parent::clientCmdSetWeaponsHudActive(%slot);</p><p>  }</p><p><br /></p><p>  function FrostyAR::setWeapons(%this, %slot)</p><p>  {</p><p>    if(%slot != -1)</p><p>      %this.prevWeapon = %this.weaponName[%slot];</p><p>  }</p><p>//  -----------------------------------------------------</p><p>//  ---------- Just checks to prevent errors ------------</p><p><br /></p><p>// ####### dont know if you need this ?? ########</p><p>  function clientCmdTogglePlayHuds(%val)</p><p>  {</p><p>    parent::clientCmdTogglePlayHuds(%val);</p><p><br /></p><p>    if(FrostyAR.active)</p><p>      FrostyAR.repair(false);</p><p>  }</p><p>//  -----------------------------------------------------</p><p>};</p><p>activatePackage(FrostyAutoRepair);</p><p><br /></p><p>%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%</p><p>And here is hiderfile.cs:</p><p>// #autoload</p><p>// #name = HideRifle</p><p>// #version = 1.0</p><p>// #date = May 15, 2001</p><p>// #author = |eX|DEbig3-RIP</p><p>// #warrior = DEbig3</p><p>// #email = debig3@qwest.net</p><p>// #web = <a href="http://scripts.tribalwar.com/debig3" rel="nofollow noopener ugc">http://scripts.tribalwar.com/debig3</a></p><p>// #description = hides the sniper rifle when its mounted</p><p>// #status = finished</p><p>// #readme =</p><p><br /></p><p>package hidesniper {</p><p><br /></p><p>function clientCmdSetWeaponsHudActive(%slot) {</p><p>  if ($WeaponNames[%slot] != "SniperRifle") {</p><p>    $pref::Player::renderMyItems = "1";</p><p>  }</p><p>  else if ($WeaponNames[%slot] $= "SniperRifle") {</p><p>    $pref::Player::renderMyItems = "0";</p><p>  }</p><p>  else {</p><p>    $pref::Player::renderMyItems = "1";</p><p>  }</p><p>  parent::clientCmdSetWeaponsHudActive(%slot);</p><p>}</p><p><br /></p><p>function clientCmdSetRepairReticle() {</p><p>  $pref::Player::renderMyItems = "1";</p><p>}</p><p><br /></p><p>};</p><p><br /></p><p>activatePackage(hidesniper);</p><p><br /></p><p> Both are packages. What should I pursue in an effort to get those scripts compatible &amp; working with my mod? The relevant files I modified are as follows:</p><p> \scripts\ directory: </p><p>    deathmessages.cs </p><p>    hud.cs </p><p>    inventory.cs </p><p>    inventoryHud.cs </p><p>    OptionsDlg.cs </p><p>    player.cs </p><p>    weapons.cs</p>]]>
        </description>
    </item>
    <item>
        <title>Trying to make a new Disc Launcher type weapon....</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4464/trying-to-make-a-new-disc-launcher-type-weapon</link>
        <pubDate>Sat, 15 Aug 2026 18:16:17 +0000</pubDate>
        <category>Mods and Customization</category>
        <dc:creator>jebs</dc:creator>
        <guid isPermaLink="false">4464@/forum/discussions</guid>
        <description><![CDATA[<p> Sami has expressed his desire for a Disc Launcher that has no splash damage &amp; in the future would inherit the player's velocity. This is my first venture in to modding weapons; I think I have maxxed myself out on making maps <span>😉</span></p><p>I found the AVM Tutorial database, and it has many examples in it for all types of weapons. However, it seems like the information is maybe a little dated &amp; jumbled up. I have not had 100% success yet with adding a weapon of my own making.</p><p> Does anyone know of a weapon Mod that was released with the modified .cs script files intact? I would like to look at an example like that &amp; see how they made it work. I could then have a better chance at making the new Disc Launcher work once I see what all was changed from Base to the Mod. I don't want to "steal" anyones code; I just want to learn from it. I would give full credit in my weapons file to any original coders.</p>]]>
        </description>
    </item>
    <item>
        <title>Modding Questions</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4461/modding-questions</link>
        <pubDate>Tue, 07 Jul 2026 23:23:29 +0000</pubDate>
        <category>Mods and Customization</category>
        <dc:creator>Arg0</dc:creator>
        <guid isPermaLink="false">4461@/forum/discussions</guid>
        <description><![CDATA[<p>Hi all,</p><p>I played T2 extensively many years ago now, under a different username. Base game, Renegades mod (AFO and Epoch clans), and especially Construction. Construction definitely helped me get started in my career of coding. Periodically I've been checking back in to see what's new and play a few CTF rounds here and there. I'm glad the servers are still up and it's amazing that Krash has been hard at work making the game even better.</p><p>I'm on sabbatical from my work right now, and decided to go back and mess around with some modding again for fun. I remember a few things from way back when, and other things I've been figuring out along the way, and overall it has been a tad easier now that I have more programming experience.</p><p>I had a few general/ workflow questions for those who have done a lot of T2 modding though. I thought I might ask here, since I know there's some people still active. Any help is appreciated.</p><p>1) Is there a programmatic way to enumerate all the .dts shapes and .wav files? I got <em>a</em> list of .dts files using grep/strings, but the same didn't <em>seem</em> to work the same for .wav. More generally, is there a good way to cycle through them to figure out which might fit for a given $widget? I vaguely remember way back, that when making a simple custom gun, I was cycling through audio clips somehow to see what would fit for the spinup state, but I don't remember how I was doing that.</p><p>2) In a similar vein, is there a python <code spellcheck="false" tabindex="0">dir()</code> equivalent for TGEA scripting? I know the console has tab complete which helps, just not sure how that is implemented and if I could do that from .cs scripts. Sometimes it's a roundabout process to get a handle to what I'm trying to inspect from the console.</p><p>3) What is the workflow people use to test datablock changes? For one example, I'm looking to speed up the iteration process for trying to make a new gun that's composed of multiple <code spellcheck="false" tabindex="0">ShapeBaseImageData</code> definitions, so to make sure the layered images look right. As another example, tweaking particle colors. I've realized that for some tweaks, like a shotgun's projectiles, it's easiest if the definition is in an e.g. onFire function, because those reload easily and cleanly. I'm curious if there's a comparable mechanism for datablocks that I'm missing. I have a feeling I need to just make a handful of helpful scripted primitives for the particle color example.</p><p>4) I remember Thyth and/ or Linker having a script that could copy another player's construction build pieces. Has anyone attempted to use that sort of technique to build a custom map with e.g. a space ship pre-built in it? I remember blnukem had some combat construction mod (CCM) scenarios, and one involved leading a team assault against a freighter (which honestly I can't remember if that was a construction build or not). I just don't know if he/ his team baked that into a map itself or just loaded it manually from build save. I would bet the latter if it was construction. In any case, if someone hypothetically <em>could</em> bring a construction build into a map, would that map then <em>require</em> download ahead of time, or could it still be loadable by everyone like e.g. Flatdash?</p><p>-Arg0</p>]]>
        </description>
    </item>
    <item>
        <title>Restore old Recordings</title>
        <link>https://ms1.tribesnext.com/forum/discussion/2309/restore-old-recordings</link>
        <pubDate>Mon, 08 Nov 2010 19:34:36 +0000</pubDate>
        <category>Support</category>
        <dc:creator>Choggomac</dc:creator>
        <guid isPermaLink="false">2309@/forum/discussions</guid>
        <description><![CDATA[If by chance the admins read this, I know this is a cry for a miracle, but for the longest time I have wanted to find a way to transfer my old Tribes 2 Recordings using Fraps or a like program so I can view them outside the game, unfortunately at some patch old recordings were not able to be played anymore, they show up in the list grayed and and you just get an error saying it can't be played.<br />
I have an original tribes disk that I can install, but the problem I have is you cannot view recordings in solo mode, and it won't log in on the MP since it keeps looking for the patch server. I tried just installing the multiplayer patch but I get an error saying it's not a valid win32 application<br />
I was wondering if it would be at all possible for any of the TribesNext programmers to be able to either fix Tribes to play the older videos, or know how I can fix my videos to play on the newer versions.  Again I know this is asking a lot, but I have to at least try.]]>
        </description>
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    <item>
        <title>MDTW? Anybody?</title>
        <link>https://ms1.tribesnext.com/forum/discussion/1647/mdtw-anybody</link>
        <pubDate>Thu, 22 Oct 2009 15:21:07 +0000</pubDate>
        <category>Mods and Customization</category>
        <dc:creator>MrTrip</dc:creator>
        <guid isPermaLink="false">1647@/forum/discussions</guid>
        <description><![CDATA[Does anybody remember the MDTW (Meltdown Total War) mod? Maybe a source laying around somewhere?<br /><br />
I really miss it, was never updated to work with the patch that broke all mods. Would love to see it again.]]>
        </description>
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    <item>
        <title>Recording doesn&#39;t recognize map change</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4463/recording-doesn-039-t-recognize-map-change</link>
        <pubDate>Thu, 13 Aug 2026 20:47:35 +0000</pubDate>
        <category>Support</category>
        <dc:creator>Sami-FIN</dc:creator>
        <guid isPermaLink="false">4463@/forum/discussions</guid>
        <description><![CDATA[<p>Recently, on Blair Lag Project server, I made a recording that is over four hours long. It is supposed to have several hour-long LakRabbit matches with bots. Five different maps. However, when I play back that recording, it jams at the first map change. When the end stats screen is supposed to show up, my character just stays in the game world. In that recording, the map never changes. Also, in my current keyboard, I don't have a plus nor minus key. Therefore, I can't speed up the recording in the hopes of jumping over the end part to the next map. I also tried T2DemoPatch. Didn't help.</p>]]>
        </description>
    </item>
    <item>
        <title>TribesNext Profile and Clan API [BETA]</title>
        <link>https://ms1.tribesnext.com/forum/discussion/3341/tribesnext-profile-and-clan-api-beta</link>
        <pubDate>Wed, 21 May 2014 23:16:49 +0000</pubDate>
        <category>Support</category>
        <dc:creator>Thyth</dc:creator>
        <guid isPermaLink="false">3341@/forum/discussions</guid>
        <description><![CDATA[I spent a couple of hours shaking out cobwebs and skeletons from the unfinished TribesNext community backend system. This is the system responsible for managing clans, tags, player profiles, and so forth. The implementation was mostly complete 2 years ago, but not fully stable or fully abuse resistant. The remaining blocker issues to general availability have been resolved now.<br /><br />
I won't have time any time in the near future (or ever?) to complete the in-game UIs for T-Mail or player/clan browser -- if you're interested, capable, and would like to take on the task, you're welcome to try.<br /><br />
This is a "beta" release of JSON APIs covering password based authentication (over plaintext HTTP-- oh my!), and all of the APIs required to create and manage clans and user profiles within the TribesNext system. I made use of these APIs by hand when managing the first three or four seasons of the Draft League tournaments (before moving on to assorted level of completeness in-game UIs). The API endpoints support JSONP to permit bypassing cross origin policy restrictions if you would like to build an alternative UI for yourself.<br /><br />
Endpoints are as follow:<br /><a href="https://tribesnext.thyth.com/tn/json/json_session.php" rel="nofollow">https://tribesnext.thyth.com/tn/json/json_session.php</a> -- this is responsible for password authentication methods<br /><a href="https://tribesnext.thyth.com/tn/json/json_browser.php" rel="nofollow">https://tribesnext.thyth.com/tn/json/json_browser.php</a> -- this provides browser APIs once an authenticated session is established<br /><br />
Source code to both endpoints in PHP can be viewed:<br /><a href="https://tribesnext.thyth.com/tn/json/json_session.phps" rel="nofollow">https://tribesnext.thyth.com/tn/json/json_session.phps</a><br /><a href="https://tribesnext.thyth.com/tn/json/json_browser.phps" rel="nofollow">https://tribesnext.thyth.com/tn/json/json_browser.phps</a><br />
This source code should be sufficient information to get started. I'll write more complete documentation as time allows later.<br /><br />
To have a visible clan tag in game, you will need to download and install the in-game community stub script used for the Draft League tournaments: <a href="https://tribesnext.thyth.com/tn/tournamentNetClient2.zip" rel="nofollow">https://tribesnext.thyth.com/tn/tournamentNetClient2.zip</a><br /><br />
Be advised that these endpoints may change or become inactive without warning. If people actually start using them, I may move them to a tribesnext.com subdomain. Also, there are certain policy restrictions on the number of times an account will be able to issue certain types of requests in a time period (esp. new clan creation).<br /><br />
All TN accounts should be able to authenticate against this endpoint now that the account and community services have been integrated.<br /><br />
Enjoy.]]>
        </description>
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    <item>
        <title>A Word On AI Servers</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4392/a-word-on-ai-servers</link>
        <pubDate>Wed, 09 Oct 2024 05:10:04 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>Blakhart</dc:creator>
        <guid isPermaLink="false">4392@/forum/discussions</guid>
        <description><![CDATA[<p>Greetings! I've been playing around with a bot server and have noted some things over the course of the last few months.</p><p><br /></p><p>With 32 bots playing the server doesn't have much cpu time devoted to T2 due the relatively efficient code but didn't like the fact the server would consume around 200w of power with just about any exertion. i remedied this by swapping in a low wattage Xeon of the same socket and setting the power subsystem to only use full performance of the mem and drive systems, turbo boost is disabled. This brought idle watts down to 80 and lower and play was unaffected. So there's that if you want to run a server and not have it noticed in your power bill.</p><p><br /></p><p>Another thing noted was increasing priority seemed to have a detrimental effect on gameplay. One issue noted at higher than normal priority is nonreg laser hits, setting the server back to normal pri seemed to allow for a noticeable increase in laser rifle registers. This may also tie in with odd random crashes, if you run at high or real time pri you may be causing the code to stall as the parent may be waiting for the child thread to say something while the child's waiting for the parent to say something and the pri is keeping that from happening, with 4 threads per T2 server noted in task manager. There may be some disk issue involved if disk access is preempted, net activity should not be in question regardless the pri. So in my case higher pri isn't always better.</p><p>My server bios gives options for how an admin wants their memory system used, either as active ecc or simple memory mirroring. In memory mirroring the total ram count is halved as the memory contents are mirrored. I tried this and after a few hours running weird things came up in gameplay. I restarted the server and selected ecc as the mem protocol and weirdness was resolved. This reminded me of an old tale told me by T2 vets ages ago that T2 didn't like to live on RAID0 disks, that said memory mirroring isn't like RAID0 at all, more like RAID1. Also right now my T2 server install is on a hardware 15krpm sas RAID0  array and seems to be happy.</p><p>Something that did provide a bit smoother gameplay was setting affinity to only one core or a specific few cores instead of all 8 or whatever n cores you have. At issue with my specific server is HT, hyperthreading is enabled; some of the cores are in essence vestigial, meaning they're not full cores. If you set affinity to some cores but not others in a HT system you need to know what specific cores are literal and what are virtual or weird things may happen. So in this server I gave up on setting affinity and suggest you do the same if you have a system that employs HT but it will work fine in a server that isn't HT.</p><p><br /></p><p>One of the things I note in several bot servers I've visited recently is stuttering during gameplay, in some cases severe enough to be unplayable and even nauseating.</p><p>This detriment is almost always resolved with the simple application of this control typically found either in serverprefs or in your autoexec folder;</p><p>"SetPerfCounterEnable(0);"</p><p>I have to assume each server that stutters has perfcounter set to 1 meaning it's enabled and this is the number one cause of stutter in servers, set it to 0 and enjoy a smooth server.</p>]]>
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        <title>Retro Game Pc Build focused on Tribes</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4351/retro-game-pc-build-focused-on-tribes</link>
        <pubDate>Tue, 02 Aug 2022 18:16:11 +0000</pubDate>
        <category>Support</category>
        <dc:creator>Blakhart</dc:creator>
        <guid isPermaLink="false">4351@/forum/discussions</guid>
        <description><![CDATA[<p>Greetings nerds!</p><p><br /></p><p>This is a story about pc gaming, game pc builds of yesteryear, building a retro pc game box today, and etc that might be of interest to you nerds... I mean geeks... I mean T2 players. You might want to get a snack and something to drink, this will take a while. Also pleas keep in mind I'm doing this from memory and thus mistaken on a lot of points.</p><p><br /></p><p>When I first started building pcs (1998) there was a fair amount of pc parts to be found locally, especially of the oem/surplus variety as the hq of Gateway was only a hundred miles away from Omaha, where I lived at the time. When a pc oem is nearby, you might rationally expect the local area to be flooded with refurbs, seconds, and etc from that oem as just about anything the oem doesn't feel like storing it sells off. About once a month there was a huge pc fleamarket in the Sioux City area filled with Gateway surplus as Gateway was just across the border in South Dakota. Coincident with Gateway moving production and hence surplus around the country and even to Ireland, we had no place to get pc parts cheap like in the heyday of the Gateway surplus craze. We, the local pc building community, suffered pc fleamarket withdrawls. That is, until a pc fleamarket opened at the Omaha Nebraska National Guard armory - and you could find great deals there, from familiar "vendors" who previously had loads of Gateway surplus to private party local sellers both, sometimes even some random Gateway surplus. At the time, the slot cpu sockets were common and it was easy to find just about any core you wanted, from slot-1 Pii 233s up to 1ghz slot-A Athlons, and for much (and I can't emphasise this enough - much much much) cheaper than in the local pc retailers brick and mortar shops. Take for example a pc consisting of a Athlon 800 Slot A cpu, say 512 sdram, dvdrom, and a 20gb hdd as found at a local unnamed brick and mortar pc shop for around $800 or more. I noticed the same overpriced pcs sat in the same shop for weeks and months at a time, you figure the owner would eventually drop prices but no. With identical spec Gateway surplus parts from a fleamarket you could roll more or less the same pc for maybe $200 at most. I know a guys gatta make a living, but rape is rape no matter if you're in Omaha or Moscow where the police are stern but fair.</p><p><br /></p><p>The amount of surplus was astounding at first, the vendors had literal pallets of mobos, cpus, cd/dvd roms, hdds, mem, etc, all from Gateway. Most of these surplus parts were returns to the oem for some fault or other reason such as quality control discoveries or merely obsolete, but many were perfectly serviceable. </p><p>It was common for the fleamarket vendors to "warranty" the part - if it was doa or failed they'd replace it next month at the next fleamarket or refund your money. I picked up a few Jabil - Kadoka mobos (Athlon Slot A Gateway OEM boards) dirt cheap, built a few pcs and gave a cpu and board to Rusty, my Tribes buddy/nephew. How about 2 mobos for a measly $25? A cdrom for $10? How about a pallet of Voodoo 3s? Or perhaps a pallet full of Aureal pci sound cards? One trick I recall from then was if you found a tiny colored paper triangle sticker on a Gateway surplus part, look at the point of the triangle, the circuit trace or part there might be severed/scraped or otherwise damaged. You looked over every part before you laid down your cash and walked away from that fleamarket table with your "new" part. Eventually the pc surplus dried up as Gateway lost sales, moved to Ireland, and got bought out, consequently the fleamarket in Sioux City stopped being worth the drive as parts dried up and prices rose.</p><p><br /></p><p>How does any of this crap relate to Tribes?</p><p><br /></p><p>Prior to all this happy surplus pc parts fleamarket stuff, Rusty, bless his little heart, got me into the pc game Tribes; he and Gizmo mercillessly spawnkilling me over and over till I learned to instantly press the w button after spawning and move the mouse to get out of his/their blaster spam. </p><p>WSAD uber alles, arrow key users be damned! </p><p>Didn't even know how to move or shoot, how pathetic.</p><p>Before that I'd never pc gamed before, well there was that Atari 800XL or whatever it was that had missile command, miner 2049er, and pole position in high school, but I digress as that was much more akin to console play than current day pc gaming. </p><p>Thru the magic of being simultaneously pissed off and exasperated by something taking place on a pc screen... I became hooked on game boutique Dynamix's loveingly hand crafted goodness... in a masochistic way.</p><p>It became an almost daily ritual to meet at the coffee shop after work and use their pcs - all had Tribes as well as other games - mostly demos, and spend an hour or two fragging away. I learned how to ski, use the jetpack, place turrets, etc to the point I was no longer dying within a few seconds of spawning.</p><p>It's also perfectly normal to kill everyone in Hitman Codename 47, drag their bodies into an intersection, and then stand in triumph atop the pyramid of dead.</p><p><br /></p><p>Speaking of Tribes...</p><p>Rusty had provided me with the full game and updates on a cd he had burned at home from a legit copy of Tribes. We found out later the reason Sierra went with WON.net to authenticate Tribes 2 purchasers for online play was Dynamix/Sierra found there were more people playing Tribes than had purchased the game, something on the order of several times as many. Apparently Rusty and I weren't the only players sharing a legit disk. </p><p>Oops.</p><p><br /></p><p>Anyway, when Rusticles and I were walking thru a mall in Omaha one fine day we stopped at the game shop. They had a single copy of Tribes, new in box, $14. Of course I bought it, and bought several copies of T2 later on when it came along. Perhaps some old vets recall emailing Sierra with pics of your T2 cd case with code so they would unlock your T2 game from forgotten pw or somesuch - this obviously from the time user authentication was still being performed.</p><p>From what I understand, Tribes 2 was originally to be a free update to Tribes, but Sierra said nope, new game, you gatta pay to play, so we did. When you think about how there were more people playing T1 than had bought the game you can't really blame them for going with authorisation. </p><p><br /></p><p>Happymod came along subsequent to Tribes release. Hm spoofed memory locations the game would use in legit fashion - filling the fake locations with forbidden content the legit game denied to players - and then directed the game to use the fake mem locations. This relatively amazing hack for Tribes showed you where every player in the game was at all times even thru walls or terrain, and every emplaced turret. Happymod, or hm as it's called, had more or less ruined ultra mod play in Tribes because in ultra it is common to shoot across a map. </p><p>For ecample, one time in an aerial fight (ultra has unlimited flying and even boost) I had to lead the guy off screen as he was so far away, meaning he was off the screen to one side or the other for me to get him, guesstimating where he was going to be with my string of bullets. Hm also made the base players bitch even tho it had far less an effect on gameplay for base nerds than ultra nerds. Base weapons could hardly go 300m, some ultra weapons shoot across the map.</p><p> So what did the devs do for T2 in spite of hm? They included perma iffs for the flags - with happymod in Tribes 1 the flags were 50 feet tall and could be seen across a map! Normally in Tribes there was no flag iff at all, if someone stole your flag you had no idear where he was unless he was in your view. Also there was one guy, "da jackal", that was literally hard coded into the Tribes game by Dynamix so he would be kick/ban from any server, lol, he must have been a real pain as the Tribes devs are great guys. I also heard they tried to or did hire HapPy to work on Tribes 2.</p><p><br /></p><p>Following on his success in HM, HapPy rolled out HM2 for Tribes 2. This one did the same thing for T2 that HM did for T1, but added a new twist, an aimbot. Aimbots for T1 exist but only a few people have them, specifically L Spyro and nofix, each coding their own.</p><p>I had in-game recordings of Spyro and nofix running their aimbots in an ultra and base match respectively, it was fun to watch the realisation sink in on the players being slaughtered. And the accusations. Lol. It was always fun to obs nofix in matches as he was otherwise a good player. L Spyro only seemed interested in games to see if he could hack them, not play them.</p><p><br /></p><p>Remember the first time you fired up T2? Today the image quality of T2 and especially T1 are laughable compared to pc games made in the last 15 years, but they were decent for their time. The owner of the coffee shop had preordered T2 and had Rusticles and I install and set it up when it showed up. We were amazed at the image quality improvement over Tribes, and T2 had water! If you ever saw water in Tribes you'd understand why we were so blown away with a puddle of water in T2.</p><p>And Derms. T1 did not have derms so that was new. And yes as mentioned by many the game was filled with glitches, it even had slightly different models and/or textures than those common to T2 today, but to say we were enthusiastic is an understatement. Also the master server lists for both T1 and T2 were filled with servers that were in turn maxed out in player count then. If you ever played at places like Houston or Miami Vehicles in T2 or any Homelan Federation Shifter mod server in T1 you know what I mean. Today T2 has like 20 servers and 20 players on a good nite mostly playing classic, T1 might have 40 servers and 30 players and the majority will be rpg mod players.</p><p><br /></p><p>Prior to wasting time at the coffee shop with Rusticles and the game pcs, my only exposure to pcs was the lowly Cyrix 586 rig at home, it ran 95 and then 98 when it came along. Most of the pcs at the cafe were of the pii 350 to 400mhz class, all running 98 - this being 1998 era.</p><p>Before the Cyrix I had some dos running laptop type systems used for HAM radio but nothing major or expensive. Never gamed on any of them, just used for office type work and seeing what all it could do. Then after being exposed to Tribes, the urge to build a more powerful pc for home use hit. I wanted a pc at home that'd game at least as well as the ones at the cafe. All the people I played Tribes with had innernets at home cept for me, plus they all had pcs that would play Tribes.</p>]]>
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        <title>Hello world</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4462/hello-world</link>
        <pubDate>Wed, 08 Jul 2026 03:18:37 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>NardoPolo</dc:creator>
        <guid isPermaLink="false">4462@/forum/discussions</guid>
        <description><![CDATA[<p>Punished Cyanide on Discord sent me here… Krash, wow. Nice work! Gonna try and corral Scotty for some Tribes talk this weekend in the woods… 🤷‍♂️ </p><p>— Sofa King Dope</p>]]>
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        <title>T2 night</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4460/t2-night</link>
        <pubDate>Fri, 29 May 2026 15:34:31 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>FaLLGuY</dc:creator>
        <guid isPermaLink="false">4460@/forum/discussions</guid>
        <description><![CDATA[<p>When do peeps get on to play? If they still do. <span>😀</span> Just reinstalled my old burned CD of T2 and scripts I liked.</p>]]>
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        <title>Please Help Necrobones Mod Dog Fight Server</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4002/please-help-necrobones-mod-dog-fight-server</link>
        <pubDate>Fri, 03 Nov 2017 18:45:18 +0000</pubDate>
        <category>Mods and Customization</category>
        <dc:creator>Dankforce1</dc:creator>
        <guid isPermaLink="false">4002@/forum/discussions</guid>
        <description><![CDATA[I grew up playing necrobones dogfight server mod and i really want this back in my life. can someone please tell me how I could make this happen? ill even pay someone i dont care i really need this back in my life.]]>
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        <title>Tribes2 / Next Browser Working UI and Test</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4459/tribes2-next-browser-working-ui-and-test</link>
        <pubDate>Mon, 04 May 2026 22:41:33 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>earth</dc:creator>
        <guid isPermaLink="false">4459@/forum/discussions</guid>
        <description><![CDATA[<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/www.tribesnext.com\/forum\/uploads\/8YN1UTCY2TYQ\/screenshot-20260504163029.png&quot;,&quot;name&quot;:&quot;ScreenShot_20260504163029.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:92636,&quot;width&quot;:929,&quot;height&quot;:925,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p>issue is looks like db is scrubbed and not what it was before and all the players and clans are gone now.  </p><p><br /></p><p>also says can log in with tribesnext.com account and i tried that also and no go on player login,</p><p><br /></p><p>vgtg</p>]]>
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        <title>Game locks up</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4458/game-locks-up</link>
        <pubDate>Thu, 30 Apr 2026 01:56:23 +0000</pubDate>
        <category>Server Support</category>
        <dc:creator>RedByron</dc:creator>
        <guid isPermaLink="false">4458@/forum/discussions</guid>
        <description><![CDATA[<p>The game locks up after several minutes of play and have to restart my computer for anything to work?</p>]]>
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        <title>Aim Asssist script help</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4457/aim-asssist-script-help</link>
        <pubDate>Sun, 05 Apr 2026 22:31:02 +0000</pubDate>
        <category>Mods and Customization</category>
        <dc:creator>Albo</dc:creator>
        <guid isPermaLink="false">4457@/forum/discussions</guid>
        <description><![CDATA[<p>Hi Krash , this is for personal gameplay single payer only LAN GAME , i have a script that im working on it but for some reason i can't make it work ,an help is greatly appreciate</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/tribesnext.com\/forum\/uploads\/NQ53V0Z1MDGH\/aim-assist.cs&quot;,&quot;name&quot;:&quot;aim_assist.cs&quot;,&quot;type&quot;:&quot;application\/octet-stream&quot;,&quot;size&quot;:4144,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;mediaID&quot;:3012,&quot;dateInserted&quot;:&quot;2026-04-05T22:30:01+00:00&quot;,&quot;insertUserID&quot;:19045,&quot;foreignType&quot;:&quot;embed&quot;,&quot;foreignID&quot;:19045,&quot;embedType&quot;:&quot;file&quot;}">
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        aim_assist.cs
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<p><br /></p>]]>
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        <title>Happy 25th anniversary Tribes 2!</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4456/happy-25th-anniversary-tribes-2</link>
        <pubDate>Tue, 31 Mar 2026 00:20:09 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>Chocotaco</dc:creator>
        <guid isPermaLink="false">4456@/forum/discussions</guid>
        <description><![CDATA[<p>Woohoo!</p>]]>
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        <title>Tribes 2 Stuff Available for All</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4420/tribes-2-stuff-available-for-all</link>
        <pubDate>Sun, 29 Jun 2025 22:43:57 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>Texitytex</dc:creator>
        <guid isPermaLink="false">4420@/forum/discussions</guid>
        <description><![CDATA[<p>The following link is to a OneNote I've compiled every single download I have ever acquired or created in Tribes 2.</p><p>This Notebook is read only, but viewers are able to download items should they want maps, scripts, skins, etc...</p><p>For any questions regarding consistency, integrity, or merely updates or nods that need to be added, there is contact information for me within.</p><p><a href="https://1drv.ms/o/c/f8fc671e9eb089b0/ErCJsJ4eZ_wggPgRDgAAAAABtW0sMSkFQAVjDiwGtJR6Yg?e=2PNK0H" rel="nofollow noopener ugc">https://1drv.ms/o/c/f8fc671e9eb089b0/ErCJsJ4eZ_wggPgRDgAAAAABtW0sMSkFQAVjDiwGtJR6Yg?e=2PNK0H</a></p>]]>
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        <title>TribalOutpost.com Lives Again</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4452/tribaloutpost-com-lives-again</link>
        <pubDate>Thu, 05 Mar 2026 23:36:38 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>Sfphinx</dc:creator>
        <guid isPermaLink="false">4452@/forum/discussions</guid>
        <description><![CDATA[<p>Greetings Everyone. </p><p><a href="https://tribaloutpost.com" rel="nofollow noopener ugc">tribaloutpost.com</a> is back online!</p><p>Existing Features and Content</p><ul><li>1.8k maps</li><li>500 scripts (another 1000 being imported from old archives)</li><li>1.9k textures</li><li>files archive</li><li>autodownloads - yes, client side map automatic download capabilities are back</li><li>historical pub stats</li><li>historical league stats</li><li>track your favorite content items</li><li>build custom map packs, private and public</li></ul><p>Planned Features and Content</p><ul><li>content submissions - allowing users to submit new content again</li><li>review submissions - allow comments and reviews of content again</li><li>draft league - running draft leagues again if the community desires it</li><li>pub / draft match stats - supporting servers sending statistics for tracking purposes</li></ul><p>Feedback welcome.</p>]]>
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        <title>UE again how can i fix this , thanks</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4451/ue-again-how-can-i-fix-this-thanks</link>
        <pubDate>Thu, 05 Mar 2026 04:17:54 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>Albo</dc:creator>
        <guid isPermaLink="false">4451@/forum/discussions</guid>
        <description><![CDATA[<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/tribesnext.com\/forum\/uploads\/UDVCXUOOD1B1\/screenshot-2026-03-04-231636.png&quot;,&quot;name&quot;:&quot;Screenshot 2026-03-04 231636.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:79260,&quot;width&quot;:587,&quot;height&quot;:272,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p><br /></p>]]>
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        <title>Tribes 2 not work after installation tribesnext patch</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4450/tribes-2-not-work-after-installation-tribesnext-patch</link>
        <pubDate>Fri, 30 Jan 2026 17:25:40 +0000</pubDate>
        <category>Support</category>
        <dc:creator>mike119</dc:creator>
        <guid isPermaLink="false">4450@/forum/discussions</guid>
        <description><![CDATA[<p>Hello, I have a problem launching the game. I play on Linux via Wine. When I launch the game over the network, I get an error file related rubyintersect.dll,After which the game launches, but there are severe graphical glitches. The version is fully patched. I don't know how to solve this problem...I really hope for your help and I apologize in advance for the inconvenience.</p>]]>
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        <title>TribalWar.Net  Tribes Community Website and Podcast</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4449/tribalwar-net-tribes-community-website-and-podcast</link>
        <pubDate>Thu, 18 Dec 2025 18:46:54 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>earth</dc:creator>
        <guid isPermaLink="false">4449@/forum/discussions</guid>
        <description><![CDATA[<p>We are putting a new website up with event calendar and adding some downloads, and resources, for all tribes related stuff and a focus on tribes2.  We are looking for some guest and hosts, for our new podcast shows, and everyone is welcome to join in and be a part of the shows, be it guest, audience, or hosting.   </p><p>   <a href="https://tribalwar.net/#" rel="nofollow noopener ugc">https://tribalwar.net</a></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/www.tribesnext.com\/forum\/uploads\/19XAY9EHE0K9\/tribes2sierrabutton.gif&quot;,&quot;name&quot;:&quot;tribes2sierrabutton.gif&quot;,&quot;type&quot;:&quot;image\/gif&quot;,&quot;size&quot;:2305,&quot;width&quot;:88,&quot;height&quot;:31,&quot;displaySize&quot;:&quot;small&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p><br /></p><p><a href="https://discord.com/invite/3p3UQhBZ" rel="nofollow noopener ugc">https://discord.com/invite/3p3UQhBZ</a></p>]]>
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        <title>Tribes 2 Content Pack v1.1</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4356/tribes-2-content-pack-v1-1</link>
        <pubDate>Fri, 10 Feb 2023 18:40:47 +0000</pubDate>
        <category>Mods and Customization</category>
        <dc:creator>Roboto</dc:creator>
        <guid isPermaLink="false">4356@/forum/discussions</guid>
        <description><![CDATA[<p>This Content Pack (version 1.1) will overhaul your Tribes 2 installation with a ton of fun community content. It's intended for solo play against bots in various mods, but online patches are available as well if you wish to play multiplayer. </p><p><br /></p><p>Some examples of what this contains:</p><p><br /></p><p>-Mods such as Triumph, Meltdown 2, ClassicBots, War2014, RevMod 2, Shifter, etc. with their respective clients and maps</p><p>-Many maps, and even a new map pack assembled from existing maps containing 225 maps (65 bot supported). </p><p>-Very useful scripts like PilotModeIII, uberFaves, zCenteredCC, DioPackHUD, cleanDSO, rearview, uberZoom, and so on.</p><p>-All the mods are preconfigured to start in 720p with 105 FOV (120 in TP driving), increased driving sensitivity, max graphics settings, and a 63 bot count slider (in most mods). </p><p>-Dozens of .bat files to launch every mod easily, offline and online, that also clean junk files left by mods.</p><p>-Lastly, it includes a giant voice pack, optional multiplayer patches, and HD textures.</p><p><br /></p><p>After installing, just enter any of the newly created .bat shortcuts in the game folder to play. If you wish to see the full list of content, view the READ_THIS file.</p><p><br /></p><p>That's it. Have fun!</p><p><br /></p><p><em>Notes</em>: </p><ol><li>It's <strong>STRONGLY</strong> recommended to install this over a clean installation of Tribes 2!!!</li><li>This Content Pack does not include a Tribes 2 installation, you must download it yourself.</li></ol><p><br /></p><p>Full list of what this contains <a href="https://pastebin.com/TwttuSaL" rel="nofollow noopener ugc">HERE</a>.</p><p><br /></p><p>Setup file download, select your Tribes 2 directory and what files you want to install.</p><p><a href="https://pixeldrain.com/u/PDQSLi6Y" rel="nofollow noopener ugc">Link 1</a></p><p><a href="https://mega.nz/file/r9MFyQgB#3MzzAYBQjfJyuSO6Zrgeg80ktcqMfnak23jzMqhWdJc" rel="nofollow noopener ugc">Link 2</a></p><p>Manual installation .rar file. You have to un-rar the contents into your Tribes 2 directory yourself:</p><p><a href="https://pixeldrain.com/u/nNJorodS" rel="nofollow noopener ugc">Link 1</a></p><p><a href="https://mega.nz/file/v99AyCRJ#rv3INXqwxlUGwTefNrtHNxGb6LqeT8LKS6yW6TuNIeA" rel="nofollow noopener ugc">Link 2</a></p><p><br /></p><p>Current version is <strong>1.1</strong>. Future versions will include more content and tweaks. Suggestions are welcome.</p>]]>
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        <title>Tribes 2 demo archival project</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4440/tribes-2-demo-archival-project</link>
        <pubDate>Thu, 02 Oct 2025 21:53:31 +0000</pubDate>
        <category>General Discussion</category>
        <dc:creator>loop</dc:creator>
        <guid isPermaLink="false">4440@/forum/discussions</guid>
        <description><![CDATA[<p>Warriors,</p><p><a href="https://tribesforever.com/" rel="nofollow noopener ugc">https://tribesforever.com/</a> is accepting Tribes 2 demo/recording file uploads. If you have Tribes 2 demos from any patch level, TribesForever would like a copy.</p><p>Uploaded demos can be watched back via <a href="https://twitch.tv/t2vault" rel="nofollow noopener ugc">https://twitch.tv/t2vault</a>. Videos are being captured from this stream and uploaded to YouTube at <a href="https://www.youtube.com/@tribes2archivist" rel="nofollow noopener ugc">https://www.youtube.com/@tribes2archivist</a>.</p><p>Additional searching and sorting mechanisms might be added in the future.</p><p><em>There may be a very long delay after selecting a demo folder if there are a lot of demos. Every single demo needs to be read from start to finish. Links will appear for any demo that's already on TribesForever.com, so it's easy to search for a demo that TribesForever already has.</em></p>]]>
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        <title>Tried creating an account and it failed..no auth server?</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4443/tried-creating-an-account-and-it-failed-no-auth-server</link>
        <pubDate>Tue, 14 Oct 2025 03:44:41 +0000</pubDate>
        <category>Support</category>
        <dc:creator>ScooBySnaCk</dc:creator>
        <guid isPermaLink="false">4443@/forum/discussions</guid>
        <description><![CDATA[<p>I "heard" this auth server or whatever is offline. Is there any ETA on this?</p>]]>
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        <title>Unhandled exception at addr. 00559ce4</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4448/unhandled-exception-at-addr-00559ce4</link>
        <pubDate>Wed, 29 Oct 2025 00:44:39 +0000</pubDate>
        <category>Support</category>
        <dc:creator>sodium</dc:creator>
        <guid isPermaLink="false">4448@/forum/discussions</guid>
        <description><![CDATA[<p>Hi,</p><p><br /></p><p>I'm running on Linux Mint 24, using proton (launching from steam). I installed the <a href="https://www.tribesnext.com/forum/uploads/attachments/4/988.TribesNext_RC2_LinuxVersion.zip" rel="nofollow noopener ugc">linux</a> patch for ruby, without which it would complain that I'm not running the patched version of the executable. I get the error just after logging in, and my player character is visible in the setup menu. I get this error:</p><p><br /></p><p>Unhandled exception: C0000005</p><p>At address: 00559ce4</p>]]>
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        <title>I can&#39;t create an account</title>
        <link>https://ms1.tribesnext.com/forum/discussion/4428/i-can-039-t-create-an-account</link>
        <pubDate>Sun, 27 Jul 2025 07:18:22 +0000</pubDate>
        <category>Support</category>
        <dc:creator>mike119</dc:creator>
        <guid isPermaLink="false">4428@/forum/discussions</guid>
        <description><![CDATA[<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/www.tribesnext.com\/forum\/uploads\/MV9P47S4QHBI\/d0-a1-d0-bd-d0-b8-d0-bc-d0-be-d0-ba-d1-8d-d0-ba-d1-80-d0-b0-d0-bd-d0-b0-d0-be-d1-82-2025-07-27-10-11-17.png&quot;,&quot;name&quot;:&quot;Снимок экрана от 2025-07-27 10-11-17.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:271945,&quot;width&quot;:800,&quot;height&quot;:600,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://www.tribesnext.com/forum/uploads/MV9P47S4QHBI/d0-a1-d0-bd-d0-b8-d0-bc-d0-be-d0-ba-d1-8d-d0-ba-d1-80-d0-b0-d0-bd-d0-b0-d0-be-d1-82-2025-07-27-10-11-17.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://www.tribesnext.com/forum/uploads/MV9P47S4QHBI/d0-a1-d0-bd-d0-b8-d0-bc-d0-be-d0-ba-d1-8d-d0-ba-d1-80-d0-b0-d0-bd-d0-b0-d0-be-d1-82-2025-07-27-10-11-17.png" alt="Снимок экрана от 2025-07-27 10-11-17.png" height="600" width="800" data-display-size="large" data-float="none" data-type="image/png" data-embed-type="image" /></a>
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<p>I installed the game, the latest version, taken from you, installed an additional patch, when creating an account this appears. Please help solve the problem</p>]]>
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